


You traverse the castle through Myst-like still images as opposed to the walking animations of the previous games. The game is played in the first person, with well-animated cut-scenes to present the story. If it weren't for the story set in the Scottish highlands and the downgrade in scares to market to a wider audience, there could be an argument for this to be the forgotten third entry in the trilogy. In all honesty, I'm slightly baffled as to why this linear game with no real replay value has kept me coming back but there's something special about it that goes beyond mechanics and technical prowess.Ĭlandestiny is very much the same, even down to the skeleton hand cursor and the option for the game to solve a puzzle for you. The acting's cheesy, the story incoherently messy and the puzzles are out of place in the worst possible way, yet it has a fairground haunted house feel that really appeals to me.

However, if I put my objective Scottish beret on (or tam o'shanter as it is known), I cannot deny that there's very little substance behind the glorious visuals and perfect soundtrack. That's not hyperbole either I play it almost every year around Halloween. Subjectively speaking this early CD-Rom title is one of my all-time favourites. Clandestiny may be more Scooby-Doo than The 7th Guest's House on Haunted Hill but does that mean this stand-alone puzzle game has been neutered?īefore we get into it, let's talk about The 7th Guest. Only this time it's decidedly more kid-friendly. There are more spooky goings-on in Trilobyte's third game to use the 7th Guest's Groovie engine.
